Posts tagged design

Indecent - 10 years before its time
Shameless - 5 years before its time
Outré (Daring) - 1 year before its time
Smart - Current Fashion
Dowdy - 1 year after its time
Hideous - 10 years after its time
Ridiculous - 20 years after its time
Amusing - 30 years after its time
Quaint - 50 years after its time
Charming - 70 years after its time
Romantic - 100 years after its time
Beautiful - 150 years after its time
Laver’s Law (via Signal vs. Noise (by 37signals))
Rather than starting with individual rooms, think in terms of a few ordered zones of spaces related by size and function, and array them to exploit the site characteristics and serve an overriding design direction.

ArchiTakes (via Bobulate)

 
Writers get so fixated on the mechanics of writing that they forget how much they can learn from the other arts about line and the uses of space. Good writing, like a good watch, should have no unnecessary parts, and that’s what great art shouts at us: Tell the story with no unnecessary parts.
William Zinsser inspired by simple geometry he saw in Matisse’s work. Every year he reads a sentence to his students, one that accompanied a panel where Matisse was quoted about his infatuation with what he called African cloths. Matisse said, “I never tire of looking at them for long periods of time and waiting for something to come to me from the mystery of their instinctive geometry.” Zinsser reads it to the students in his writing classes. “I don’t tell them what it means — how it might apply to their own writing — because I don’t know. I just want them to think about it.” He continues, “Think about it. Tell your story as plainly as you can, with no extra parts.” (via bobulate)
If you need to explain it, we should all agree, then the design isn’t doing its job.
To have another computing device that removes abstracted layers of interpretation between thinking and doing, well, I’m all for it.
Don’t try to be original, just try to be good.
You can’t assume that users have the time (or can spare the attention) to figure out how your application works. Therefore, you should strive to make your application instantly understandable to users.
You know what I love about jazz and improvisation? It’s all process.
For the greatest resonance, use the least amount of detail.